Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV show has made a triumphant return to its platform, and it's fair to say that fans were delightfully shocked by the caliber of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing multiple facets of the gamer's journey.

We followed Lucy the vault dweller, attempting to uphold her morals and finding that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction new recruit, who begins to question his cult's leadership and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the radioactive badlands.

Building Anticipation for the Second Season

The show's first season finale unveiled crucial details about the culprits behind the atomic conflict that trapped a group of people in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unanswered for the upcoming chapter – and, this time, anticipations are much greater.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Going into the first season, people were like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the reception to the show, so this time people are coming in with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That parched, desolate Route 66 vibe of the game is so much fun to incorporate into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its production team prioritized real props and environments were built, echoing the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to feel like it’s tangible.”

Indeed, pretty much every element you see on-screen is real, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the source material. This common understanding for the world is apparent in the finished show.

The second season is being released on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This approach will create a new weekly discussion, a dynamic the creators themselves are looking forward to witness.

“It has more depth, it’s more expansive, it’s funnier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”

Denise Lewis
Denise Lewis

Tech enthusiast and writer passionate about space exploration and emerging technologies.